Hand size compared to arm thickness grants poor impression, I suggest you make the arms a bit thinner but also the hands slightly larger.
The hair is not quite as dynamic as one could hope for, but I guess it's ok.
The face will suffice. But we need to talk about the FOLDS! The fucking folds, man! You really need to dedicate yourself here it's important. Look at actual clothing of the same sort, and draw heavily from reference. Do not leave a single random fold, without thought. It's better to have a few folding lines that are where they should be and look right, than tenthousand folds fraying out all over the motherfucking place. On your picture, her right sleeve(closest to viewer) for example, is horrible.
Whenever a character wears clothing(as rare as it is on these boards), their appearance makes heaps for the appeal of the image. You cannot think of props and clothing as something secondary.
Most artist tend to focus on faces and other prominent attributes of the character itself, but a curvacious looking female with a cute face, to me, holds no appeal if she is dressed in fail.
As for coloring. Start with a base-color for the entire picture, obviously in a seperate layer. It should be dark, you'll bring light out of it. As you want to tone the colors close to dark into the hue of the base-color, you should place paint-daubs of the color you want to use somewhere on the canvas, make sure you fill them in to 100%(for future ease put them in the layer respective to appliance). They will be good to have for future use and reference. Then, you'll set paintbrush pressure to between 20-30%, and drop it out against the background, and you will get it mixed. Then, start applying to the image, and build yourself from dark to bright, from base-color toned to full color. Don't use a soft brush to start with, use a hard one(I use 100% hardness to begin with), then use softer ones at a later stage where you want to soften the shading.
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