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  • Supported file types and how to play them.
  • Maximum file size allowed is 51200 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • For the posting of demoscene, tracked, and otherwise original music.
    Please describe all files when uploading, to avoid confusion.
  • ARTISTS: looking for hosting of your creations that's more lasting than the board?
    Drop me a line! I'd be happy to give you hosting.
  • We've got our own theme music, collaborated on by the regulars and some guys who just wandered by.
  • /r/ midi of acid jazzed evening

File: 1209851488416.jpg -(35335 B, 522x372) Thumbnail displayed, click image for full size.
35335 No.7675  

Is there a guide for making chiptunes? I downloaded PxTone and read an instruction manual on using it, but I have no musical talent and have no idea where to begin. So if anyone could point me in the general direction of what to do (maybe picking up an easier to use tracker) or show me a guide, I'd really appreciate it.

>> No.7676  

Begin by putting notes at random in a specific scale (like only in the white piano keys). Move them until it resembles music.

>> No.7677  

Just open some other peoples files. Look at how they are put together. What makes them tick. Also read this if you have not yet. http://buzinkai.net/PXTone/tutorial/

>> No.7678  

>>7676
k will do
>>7677
k will do that too.
Also,That was the guide I was referring to that guide in my post.

Anything else anyone wants to add that might help?

>> No.7679  
File: 068.ptcop -(311271 B, 0x0) Thumbnail displayed, click image for full size.
311271

>>7676 and >>7677 are excellent tips.

Try to adhere to some sort of structure when you're first starting out; it will make things easier. For example, have eight measures of one type of thing, a transition in the eighth measure, then eight measures of something new. Of course as you improve you want to break away from such cliche and limiting structures, but limitations are sometimes the best way to give your creativity a kick start.

Pxtone is an excellent place to start, if you ask me. Piston Source has a great stash of files that you can open up and look at to see how to make music. Whether you want to learn how to make rhythms, chords or melodies, the best way to learn is to copy. And (perhaps unfortunately) I doubt you'll find an easier to use tracker than PxTone, but everybody has their own preference.

If you want to know more, it would help if you have more specific questions.

>> No.7689  

Chiptunes are simplified tones, therefore you should know a bit about chords and how things harmonize together a bit. I personally believe you should think about it in terms of condensing "real" music down to tones.

What that means is that every song should have a bass, a melody, a harmony, and a rhythm. You can assign each an instrument (or number of instruments). More advanced/condensed chiptunes use the same instruments for each of these typically isolated tracks. You can start with a bassline, chords, drums, or whatever. How you start makes a big difference on the kind of song that comes out cause of what the song's based on. I usually start with the chords, but other people may start with the drums....

hope this helps a little. If your song doesn't sound "complete", make sure you have all of those things during the chorus. You can remove them later for dramatic effect when repeating the patterns.

>> No.7691  

If you want to practice making chiptunes, try to make a song using nothing but one tone on every instrument track. Don't go, "oh, i need a different sound here"...use the only tone you have and make it feel different...if you can make a pretty nice little tune with just one tone for everything in the song, then using multiple tones for a chiptune is no sweat. Arpaggios and frequency sweeps...a jedi craves not these things. Good music is the key.



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