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  • Supported file types and how to play them.
  • Maximum file size allowed is 51200 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • For the posting of demoscene, tracked, and otherwise original music.
    Please describe all files when uploading, to avoid confusion.
  • ARTISTS: looking for hosting of your creations that's more lasting than the board?
    Drop me a line! I'd be happy to give you hosting.
  • We've got our own theme music, collaborated on by the regulars and some guys who just wandered by.
  • /r/ midi of acid jazzed evening

File: nobunaga.mid -(8318 B, 0x0) Thumbnail displayed, click image for full size.
8318 No.7585   [Reply]
27 posts and 26 images omitted. Click Reply to view.
>> No.7724  
File: hais.mid -(2573 B, 0x0) Thumbnail displayed, click image for full size.
2573
>> No.7725  
File: inepebig.mid -(928 B, 0x0) Thumbnail displayed, click image for full size.
928
>> No.7726  
File: jump.mid -(2199 B, 0x0) Thumbnail displayed, click image for full size.
2199
>> No.7727  
File: kamosek.mid -(3157 B, 0x0) Thumbnail displayed, click image for full size.
3157
>> No.7728  
File: nowa.mid -(2616 B, 0x0) Thumbnail displayed, click image for full size.
2616
>> No.7729  
File: organ.mid -(7184 B, 0x0) Thumbnail displayed, click image for full size.
7184
>> No.7730  
File: ulockpoint.mid -(5408 B, 0x0) Thumbnail displayed, click image for full size.
5408
>> No.7731  
File: wanna.mid -(3156 B, 0x0) Thumbnail displayed, click image for full size.
3156
>> No.7732  
File: yltimate.mid -(2455 B, 0x0) Thumbnail displayed, click image for full size.
2455
>> No.7733  
File: ExtremeDANNIS__.mid -(10838 B, 0x0) Thumbnail displayed, click image for full size.
10838


File: Syrsa - The Abyssal Sandtrench.mp3 -(6121207 B, 0x0) Thumbnail displayed, click image for full size.
6121207 No.7577   [Reply]

Hello. I've been making music on Fruity Loops 3 in like 4 years and this is one of my latest songs that i made. And it took me 6 hours to make this.

>> No.7708  

>>7707

i'm requesting deletion of this.

>> No.7709  

>>7708 uh, OK.



File: constipation.it -(6908 B, 0x0) Thumbnail displayed, click image for full size.
6908 No.7703   [Reply]

hi
this is my 1st mod ever

I created it with OpenMPT and I took 2 hours to do it correctly.

I stole a sample from the local "theme music" cub0x and did a single-channel .it...

I suck, I need help with the fade-out, cause god, it took me a while to make those samples sound like harp strings fading out correctly (and I bet you won't even notice I was trying that)...

give me some tips and tell me what you think of it

btw, it's from chrono trigger if you couldn't figure out by yourself...

>> No.7706  

at least you got the notes right!

it looks like you have your spacing set to 3, which is kind of silly unless you make your patterns 48 or 96 rows long so they line up with the beat

the fade out sounds fine, the main reason it doesn't sound like a harp is because you're using a square wave and not a sine wave or something that's more harplike

now just add the rest of the song in! :)



File: 05 rachirikorosu.mp3 -(249984 B, 0x0) Thumbnail displayed, click image for full size.
249984 No.7704   [Reply]

ガ━━Σ(゚Д゚|||)━━ン!!

>> No.7705  

Accurate onomatopea



File: 1210273827875.jpg -(29234 B, 300x373) Thumbnail displayed, click image for full size.
29234 No.7698   [Reply]

pic unrelated.

This is a demo video of the 32x' graphic capabilities:
http://www.youtube.com/watch?v=F96yVYxNWPI
I'm totally digging the song, though... it almost sounds like it's being played on the 32x hardware.. could it have been borne of the demoscene back in the day? Has anyone ever heard it before?

>> No.7701  
File: 1210356450631.jpg -(30393 B, 488x369) Thumbnail displayed, click image for full size.
30393

Sorry to bump my own thread but I did a little scouring and found that Jesper Kyd was part of Zyrinx, the company who did Sub Terranea and a few other impressive Genesis games (and the tech demo), and chances are he's the one who did the tech demo music. I found some of his stuff over at AMP, and it sounds similar to the music in the tech demo but none of the hosted files seem to be it.

voice samples used in the song;
"My time is your's"
"We need a new Unity."
"I thought that unity was discouraged, Mr Senator."
"We need descent, we need a creative descent." (or "dissent" instead of descent?)
"Our voices are not raised in any harmonious chorus, but our differences are differences of empathy."

Hmm, a brief google search shows some of hte same lines used in some song called "Regime of Coincidence, State of Gravity" but I can't find THAT song anywhere to verify.

Still searching, if anyone can offer more input, it'd be appreciated :)

>> No.7702  

Not useful to thread, but note that Jesper Kyd made the soundtrack of "Scorcher" on Sega Saturn, a good but hard game with a feeling of an unfortunately unfinished game, and... the OST from this game was fucking great.



File: hs-03funky.mp3 -(1030269 B, 0x0) Thumbnail displayed, click image for full size.
1030269 No.7640   [Reply]

short demo of "Fett's Vette"..

>> No.7641  

Nice mix, but not a big fan of mc chris. i would REALLY love to have the sauce on these samples, though.

>> No.7642  
File: spiritedrhymes.mp3 -(708441 B, 0x0) Thumbnail displayed, click image for full size.
708441
>> No.7643  
File: A3 - Geraldine Hunt - Look All Around.mp3 -(7253345 B, 0x0) Thumbnail displayed, click image for full size.
7253345

Music sampled from Geraldine Hunt - "Look All Around"

>> No.7650  

much appreciated

>> No.7651  
File: hs-04FunkyBreaks.mp3 -(994742 B, 0x0) Thumbnail displayed, click image for full size.
994742

2nd Try...

Used many more samples this time around.

>> No.7652  

>>7651

Many more sources I mean.

>> No.7668  
File: delario-thatscool_hsmixwip1.mp3 -(2139951 B, 0x0) Thumbnail displayed, click image for full size.
2139951

Just found out about a remix contest for some norwegian rapper...so I gotta stick something together fast..so far, I put this together...

>> No.7673  

>>7668

needs more dj premier-style scratching

>> No.7692  
File: delario-thatscool_hsmixwip2.mp3 -(2971689 B, 0x0) Thumbnail displayed, click image for full size.
2971689

This ended up being the final version since my internet went down when the deadline came by. :-\

Also, I was on duty and my ship is just as communistic with the internet as it is with the way they treat the people on it. /random_work_rant

>> No.7700  
File: F12ZL3-Rap_acappella_2_hs_lol_mix.mp3 -(2277877 B, 0x0) Thumbnail displayed, click image for full size.
2277877

http://youtube.com/watch?v=QHpZ9D_KPgk got sampled.

:)



File: ralphys.s3m -(50160 B, 0x0) Thumbnail displayed, click image for full size.
50160 No.7695   [Reply]


File: 1209851488416.jpg -(35335 B, 522x372) Thumbnail displayed, click image for full size.
35335 No.7675   [Reply]

Is there a guide for making chiptunes? I downloaded PxTone and read an instruction manual on using it, but I have no musical talent and have no idea where to begin. So if anyone could point me in the general direction of what to do (maybe picking up an easier to use tracker) or show me a guide, I'd really appreciate it.

>> No.7676  

Begin by putting notes at random in a specific scale (like only in the white piano keys). Move them until it resembles music.

>> No.7677  

Just open some other peoples files. Look at how they are put together. What makes them tick. Also read this if you have not yet. http://buzinkai.net/PXTone/tutorial/

>> No.7678  

>>7676
k will do
>>7677
k will do that too.
Also,That was the guide I was referring to that guide in my post.

Anything else anyone wants to add that might help?

>> No.7679  
File: 068.ptcop -(311271 B, 0x0) Thumbnail displayed, click image for full size.
311271

>>7676 and >>7677 are excellent tips.

Try to adhere to some sort of structure when you're first starting out; it will make things easier. For example, have eight measures of one type of thing, a transition in the eighth measure, then eight measures of something new. Of course as you improve you want to break away from such cliche and limiting structures, but limitations are sometimes the best way to give your creativity a kick start.

Pxtone is an excellent place to start, if you ask me. Piston Source has a great stash of files that you can open up and look at to see how to make music. Whether you want to learn how to make rhythms, chords or melodies, the best way to learn is to copy. And (perhaps unfortunately) I doubt you'll find an easier to use tracker than PxTone, but everybody has their own preference.

If you want to know more, it would help if you have more specific questions.

>> No.7689  

Chiptunes are simplified tones, therefore you should know a bit about chords and how things harmonize together a bit. I personally believe you should think about it in terms of condensing "real" music down to tones.

What that means is that every song should have a bass, a melody, a harmony, and a rhythm. You can assign each an instrument (or number of instruments). More advanced/condensed chiptunes use the same instruments for each of these typically isolated tracks. You can start with a bassline, chords, drums, or whatever. How you start makes a big difference on the kind of song that comes out cause of what the song's based on. I usually start with the chords, but other people may start with the drums....

hope this helps a little. If your song doesn't sound "complete", make sure you have all of those things during the chorus. You can remove them later for dramatic effect when repeating the patterns.

>> No.7691  

If you want to practice making chiptunes, try to make a song using nothing but one tone on every instrument track. Don't go, "oh, i need a different sound here"...use the only tone you have and make it feel different...if you can make a pretty nice little tune with just one tone for everything in the song, then using multiple tones for a chiptune is no sweat. Arpaggios and frequency sweeps...a jedi craves not these things. Good music is the key.



File: ff5.mod -(63420 B, 0x0) Thumbnail displayed, click image for full size.
63420 No.7687   [Reply]

Final Fantasy V

I'm still doing them. I have yet to master vibrato for horns, trumpets and clarinets.

>> No.7688  

you can use auto vibrato in the samples tab. I recommend giving the clarinet a note fade when you hold it for so long, or else it sounds mechanical

otherwise, this sounds pretty cool :3

>> No.7690  

>>7688
MOD has no auto-vibrato



File: GhostsHead.mp3 -(3543743 B, 0x0) Thumbnail displayed, click image for full size.
3543743 No.7686   [Reply]

Somewhere between Darkwave and Trip Hop.



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